愤慨一下 发表于 2025-3-23 13:14:40
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Anne Hess,Thomas Immich,Jill Tamanini,Mario Biedenbach,Matthias Kochesented as learning objectives. To strengthen soft skills in higher education, we developed a course for undergraduate students in civil engineering. The course works with generic tasks provided by the commercial massively multiplayer online game .. The overarching research question is, to what exte椭圆 发表于 2025-3-24 00:43:44
Ali Mehraj,Zheying Zhang,Kari Systäy, some paradigms have been defined, rooted in the Game Theory, that use socio-economic and/or trust based contexts to produce specific emotional responses in people. However, experiments with such game paradigms have most frequently been carried out in controlled settings only. As these methods havacquisition 发表于 2025-3-24 06:02:06
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ous games are increasingly recognized for their potential to improve education, but a typical requirement from instructors is to gain insight into how the students are playing. When we bring games into the rapidly growing online learning communities, the challenges multiply and hinder the potentialMyelin 发表于 2025-3-24 14:30:26
http://reply.papertrans.cn/83/8277/827679/827679_17.pngExclude 发表于 2025-3-24 16:27:49
Rim Zrelli,Henrique Amaral Misson,Maroua Ben Attia,Felipe Gohring de Magalhães,Abdo Shabah,Gabriela tical power we have combined student cohorts 2008, 2009, 2010, and 2011, which led to a sample size of 118 students. The VIBOA games are inquiry-based games, which offer a lot of freedom of movement. Our premise is that this freedom of movement is accompanied by behavioural variability across indiviBlood-Vessels 发表于 2025-3-24 19:02:11
the more interactive a piece of content is, the more difficult it is to make it universally accessible. Besides, users are increasingly demanding ubiquitous access to the content and applications they use (including games), resulting in a need for ensuring that Web content is also multiplatform. Th无政府主义者 发表于 2025-3-24 23:34:40
Identifying Relevant Factors of Requirements Quality: An Industrial Case Studyof requirements quality. The results include 17 factors and 11 interaction effects relevant to the case company. .: The results contribute empirical evidence that (1) strengthens existing requirements engineering theories and (2) advances industry-relevant requirements quality research.