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Julian Frattininvestigating Body Ownership (BO) in the field of cognitive sciences, especially when the visual output diverges from real-world actions. Previous research in BO uses questionnaires and brain imaging, where the former is a highly subjective metric, and the latter is very costly in time, money, and pe有说服力 发表于 2025-3-22 08:50:25
k environments and systems that may otherwise be challenging and/or impractical to facilitate in an educational institution. However, existing instructional design models are limited in use when it comes to how to implement and integrate SGs within the existing curricula. Furthermore, the trainer pePANT 发表于 2025-3-22 16:38:34
Giovanna Broccia,Maurice H. ter Beek,Alberto Lluch Lafuente,Paola Spoletini,Alessio Ferrariin the industry alike. Although several serious games (SG) for QC are available to date, the specific learning needs of IT professionals are not sufficiently covered to equip them with a knowledge base on the fundamental concepts of QC. Based on an analysis of 12 current SGs in QC, we have identifie形上升才刺激 发表于 2025-3-22 19:50:40
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Rebekka Wohlrab,Michael Vierhauser,Erik Nilssony, some paradigms have been defined, rooted in the Game Theory, that use socio-economic and/or trust based contexts to produce specific emotional responses in people. However, experiments with such game paradigms have most frequently been carried out in controlled settings only. As these methods hav