短暂 发表于 2025-3-21 18:41:23

书目名称Representations of Poverty in Videogames影响因子(影响力)<br>        http://impactfactor.cn/if/?ISSN=BK0827492<br><br>        <br><br>书目名称Representations of Poverty in Videogames影响因子(影响力)学科排名<br>        http://impactfactor.cn/ifr/?ISSN=BK0827492<br><br>        <br><br>书目名称Representations of Poverty in Videogames网络公开度<br>        http://impactfactor.cn/at/?ISSN=BK0827492<br><br>        <br><br>书目名称Representations of Poverty in Videogames网络公开度学科排名<br>        http://impactfactor.cn/atr/?ISSN=BK0827492<br><br>        <br><br>书目名称Representations of Poverty in Videogames被引频次<br>        http://impactfactor.cn/tc/?ISSN=BK0827492<br><br>        <br><br>书目名称Representations of Poverty in Videogames被引频次学科排名<br>        http://impactfactor.cn/tcr/?ISSN=BK0827492<br><br>        <br><br>书目名称Representations of Poverty in Videogames年度引用<br>        http://impactfactor.cn/ii/?ISSN=BK0827492<br><br>        <br><br>书目名称Representations of Poverty in Videogames年度引用学科排名<br>        http://impactfactor.cn/iir/?ISSN=BK0827492<br><br>        <br><br>书目名称Representations of Poverty in Videogames读者反馈<br>        http://impactfactor.cn/5y/?ISSN=BK0827492<br><br>        <br><br>书目名称Representations of Poverty in Videogames读者反馈学科排名<br>        http://impactfactor.cn/5yr/?ISSN=BK0827492<br><br>        <br><br>

Acetabulum 发表于 2025-3-21 23:44:17

Introduction,tion paid to discipline-specific rhetorical practices for addressing both poverty and economics. The chapter associates such scholarship with the transmedia concept of slumming for the purpose of framing videogame representations of poverty with a specific tradition. The chapter then analyzes a titl

Gastric 发表于 2025-3-22 01:37:45

Relative Poverty and Slumming Simulations, general term “poverty” can be specified so that it is productive for considering complicated, in-game social systems. The term “relative poverty” is then defined and deployed for considerations of select ethical and behavioral concerns associated with Activision Blizzard’s corporate holdings: for e

愚笨 发表于 2025-3-22 04:37:34

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积极词汇 发表于 2025-3-22 10:43:56

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ingenue 发表于 2025-3-22 14:54:43

Human Subjects and Digital Poverty, To pursue this and related questions, the chapter considers scholarship on the rise of digital media and relationships such media have with postmodern commentaries on capitalist systems. The chapter offers the history of the Avant-Pop literary movement, which has a special interest in the videogame

Itinerant 发表于 2025-3-22 18:19:17

Conclusion, Shelly Rubin’s characterization of “gentility” as it might be related to middle-class populations in the United States. This work leads to a tracing out and aligning of select storytelling values relevant to the realization of impoverished and affluent communities in a storytelling tradition with r

colostrum 发表于 2025-3-22 21:16:47

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心胸狭窄 发表于 2025-3-23 01:42:49

Human Subjects and Digital Poverty,ic status and the kinds of economic systems that are represented in videogames. This work takes a special interest in Alexander Galloway’s concept of “congruence” and his associated notions of “social realism.”

BIDE 发表于 2025-3-23 08:21:19

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查看完整版本: Titlebook: Representations of Poverty in Videogames; Adam Crowley Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive license