bradycardia 发表于 2025-3-21 17:12:45
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s and intermediates..Examples are framed to match real time .Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessDAUNT 发表于 2025-3-22 00:38:59
Getting Started,os2D, was introduced. This enabled developers to make cross-platform 2D games. After that, Cocos2d-js, which is the JavaScript port of Cocos2d, was introduced, enabling developers to produce browser-based games as well as cross-platform native games that use JSB.essential-fats 发表于 2025-3-22 07:34:01
Architecture Overview,ser; however, the API’s and object’s hierarchy are the same as for Cocos2d-x. So, with the help of JSB and SpiderMonkey, your JavaScript game code can be deployed as a native app that actually utilizes the core rendering pipeline of OpenGL/DirectX.infantile 发表于 2025-3-22 09:27:26
Getting Started, enable developers to produce high-quality games quickly. Cocos is a game engine that is widely used for making 2D games. Over the years, Cocos has established a solid foundation among developers. Many popular games in the market are made using Cocos. In 2010, Cocos2d-x, which is the C++ port of Cocforeign 发表于 2025-3-22 14:18:40
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A Deeper Look at Sprites,Sprites are the most essential part of any 2D game. You will be dealing with this entity often while developing 2D games. In Cocos2d-js, this entity is defined by a class called cc.Sprite. In this section, we are going to explore this class in detail, including how it is organized, its usage, how to do frame animations, etc. So, let’s begin.COM 发表于 2025-3-23 07:28:48
Handling Inputs and Events,Handling user input is an essential part of any game. In Cocos2d-js, user input, such as by touch, mouse, or keyboard, is available in the form of events. There are three major parts involved in the event mechanism (see Figure 4-1).