Sinus-Node
发表于 2025-3-23 13:09:02
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Dawdle
发表于 2025-3-23 17:37:49
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Amenable
发表于 2025-3-23 20:20:53
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CHOKE
发表于 2025-3-24 00:26:19
Otto Kienzle,Harry Neumannalgorithms for problems involvingpoints, lines, polygons, and so on. The field has gainedpopularity very rapidly during the last decade. This ispartly due to the many application areas of computationalgeometry and partly due to the beauty of the field itself.This monograph focuses on three problems
infelicitous
发表于 2025-3-24 02:40:19
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起来了
发表于 2025-3-24 08:09:22
Otto Kienzle,Harry Neumanncomputed using the rasterization-based pipeline. With recent advances of graphics hardware, it is now possible to use ray tracing in real-time applications, making ray traced shadows a viable alternative to rasterization. While ray traced shadows avoid many problems inherent in rasterized shadows, t
终端
发表于 2025-3-24 14:18:25
Otto Kienzle,Harry Neumanndevelopers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. .Ray Tracing Gems. provides key building blocks for developers of games, architectural applications, visualizat
高度
发表于 2025-3-24 17:25:24
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钻孔
发表于 2025-3-24 20:47:28
Otto Kienzle,Harry Neumanncomputed using the rasterization-based pipeline. With recent advances of graphics hardware, it is now possible to use ray tracing in real-time applications, making ray traced shadows a viable alternative to rasterization. While ray traced shadows avoid many problems inherent in rasterized shadows, t
该得
发表于 2025-3-25 00:45:13
Otto Kienzle,Harry Neumanncomputed using the rasterization-based pipeline. With recent advances of graphics hardware, it is now possible to use ray tracing in real-time applications, making ray traced shadows a viable alternative to rasterization. While ray traced shadows avoid many problems inherent in rasterized shadows, t