Allowance 发表于 2025-3-27 00:03:29
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Simultaneous Output-Timing Control in Networked Games and Virtual Environmentsultaneous output-timing control, such as media synchronization control and causality control is needed. In this chapter, as the control, we mainly handle the group (or inter-destination) synchronization control, which is a type of media synchronization control, the adaptive Δ-causality control, andBouquet 发表于 2025-3-27 11:27:42
Methods for Human-Centered Evaluation of MediaSync in Real-Time Communicationhe impact of delay on a conversation can be obtained from the linguistic discipline of Conversation Analysis, and especially the analysis of “turn-taking” in a conversation. This chapter gives an overview of the challenges in evaluating media synchronicity in real-time communications, outlining appr易改变 发表于 2025-3-27 15:27:18
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Olfaction-Enhanced Multimedia Synchronizationhe research community. In terms of synchronization, implementing synchronized delivery as part of transmission across constrained networks is not the . research challenge (although adaptive mulsemedia delivery can play an important role here). Rather the principal problem, from a synchronization per混乱生活 发表于 2025-3-28 03:31:54
SMIL: Synchronized Multimedia Integration Languaged presented on a large collection of user devices (under greatly varying network characteristics). One of the most ambitious projects to define an open and commonly available multimedia content integration language was W3C’s SMIL. In a period of approximately ten years, SMIL grew from a simple synch补角 发表于 2025-3-28 08:31:00
Specifying Intermedia Synchronization with a Domain-Specific Language: The Nested Context Language (, and Integrated Services Digital Broadcasting—Terrestrial (ISDB-T) International standards. This chapter discusses the main reasons that make NCL a comprehensive solution for the authoring of interactive multimedia applications. It also discusses the aspects of its conceptual model, the Nested Contpalpitate 发表于 2025-3-28 10:30:32
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