ANTIC 发表于 2025-3-25 05:46:08
Simultaneous Output-Timing Control in Networked Games and Virtual Environmentse terminals in networked games and virtual environments. When media units (MUs, each of which is the information unit, such as a video frame and a voice packet for media synchronization) are transmitted over non-guaranteed Quality of Service (QoS) networks like the Internet, the receiving times of e流浪 发表于 2025-3-25 10:16:37
http://reply.papertrans.cn/63/6290/628999/628999_22.png渐强 发表于 2025-3-25 14:43:53
MediaSynch Issues for Computer-Supported Cooperative Workconcert to support goal- and task-driven collaborations that involve multiple sites and participants. These systems exhibit a wide variety of different system and communication architectures both within and between participating sites. In this chapter, we describe and characterize CSCW systems withWatemelon 发表于 2025-3-25 16:38:19
Perceiving, Interacting and Playing with Multimedia Delaystime between cause and effect can far exceed what we are accustomed to in real life. System processes, network transmission and rendering all add to the delay between an input action and an output response. While we expect and accept a computer system to process a request within a period of time, th解决 发表于 2025-3-25 23:29:31
Methods for Human-Centered Evaluation of MediaSync in Real-Time Communication: the interlocutors would hear and see each other with no delay. Methods to achieve the former are discussed in other chapters in this book, but for a variety of practical and physical reasons, delay-free communication will never be possible. In some cases, the delay will be very obvious since it wi解决 发表于 2025-3-26 02:10:31
http://reply.papertrans.cn/63/6290/628999/628999_26.pngBronchial-Tubes 发表于 2025-3-26 04:17:41
http://reply.papertrans.cn/63/6290/628999/628999_27.pngAdditive 发表于 2025-3-26 11:23:58
http://reply.papertrans.cn/63/6290/628999/628999_28.png身心疲惫 发表于 2025-3-26 15:17:35
SMIL: Synchronized Multimedia Integration Language stored, retrieved, and presented in a networked, distributed environment. The Golden Age happened because network infrastructures had enough bandwidth available to meet the presentation needs for intramedia synchronization, and content codecs were making even complex audio/video objects storable onOffstage 发表于 2025-3-26 19:32:36
Specifying Intermedia Synchronization with a Domain-Specific Language: The Nested Context Language (rt declarative specification of hypermedia applications. NCL takes media synchronization as a core aspect for the specification of hypermedia applications. Interestingly, NCL deals with media synchronization in a broad sense, by allowing for a uniform declaration of spatiotemporal relationships wher