Denial 发表于 2025-3-21 16:44:23
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978-3-030-36113-6The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl带来墨水 发表于 2025-3-22 00:59:51
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East Asian Popular Culturehttp://image.papertrans.cn/m/image/623753.jpg疏远天际 发表于 2025-3-22 15:21:33
,Introduction: Mapping China’s Digital Gaming Culture,ing culture in the popular imagination. Topography builds upon Eve Kosofsky Sedgwick’s concept of ., drawing attention to the complexity of individual agency as it operates within larger frameworks of dominant discourse and collective affect. Additionally, the introduction lays out the methodologica烧瓶 发表于 2025-3-22 18:25:27
,Internet Cafés: Nostalgia, Sociality, and Stigma,d for the Internet) about the coming-of-age experiences of post-1980 and post-1990 youth. The analysis focuses on the role that nostalgia plays in young people’s relationship to their current circumstances. Often dissatisfied with the lack of possibilities for upward mobility and faced with the drud前奏曲 发表于 2025-3-22 22:47:56
Spiritual Opium: The Internet Addiction Panic and the Spiritually Ailing Nation,bout Internet addiction. The chapter begins with an analysis of Chinese media reports published between 2000 and 2019. Next, the chapter focuses on the argument that the Internet and digital games, in particular, constitute a dangerous form of . In equating the Internet with opium, the Chinese media腼腆 发表于 2025-3-23 05:01:16
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Carving Out a Spiritual Homeland,one’s own.” Through the narrative lens of the 2010 machinima, ., this chapter investigates the claim that games are a . (.)—imagined communities with both a social and a geographical reality. Unlike the college students who spoke about games in terms of skill building, these gamers’ visions of the g