文件夹 发表于 2025-3-23 09:46:24
http://reply.papertrans.cn/59/5833/583204/583204_11.pngAdenocarcinoma 发表于 2025-3-23 17:37:44
Empirischer Teil,Im folgenden Teil der Arbeit werden vier Einzelfallstudien vorgestellt. Die beiden ersten Fallstudien (David und Sabine) folgen den zuvor dargestellten Verfahrensschritten einer detaillierten, sequentiellen Textinterpretation des biographisch-narrativen Interviews.Delude 发表于 2025-3-23 20:04:08
http://reply.papertrans.cn/59/5833/583204/583204_13.png贞洁 发表于 2025-3-23 23:39:44
Overview: 978-3-8244-4152-5978-3-663-14595-0隼鹰 发表于 2025-3-24 02:35:48
Einleitung,e Muster der Lebensführung erschwert und den einzelnen ein hohes Maß an selbst zu verantwortender biographischer Planung auferlegt. Die Notwendigkeit, in selbstreflexiver Vergegenwärtigung die biographischen Entwürfe ins Verhältnis zu den institutionellen Möglichkeiten zu setzen, stellt eine zentralMri485 发表于 2025-3-24 07:45:25
rns they learned about in the classroom while using an inquiry-based immersive virtual environment, EcoMUVE. We designed an AR supported field trip with three different treatments: (1) a ‘visual’ treatment in which students were prompted to consider content or perspectives from EcoMUVE using videosLURE 发表于 2025-3-24 11:20:06
http://reply.papertrans.cn/59/5833/583204/583204_17.png使长胖 发表于 2025-3-24 17:44:35
Eberhard Nölke logic behind a virtual reality setup for the separate institutions, how they assisted with the narrative as well as if an immersive digital environment provided a more profound response in users. Our aim is to communicate approaches, methodologies and content used to overcome the challenge of prese手势 发表于 2025-3-24 19:57:17
Eberhard Nölker here developed an Adaptive Hypermedia Driven Serious Game (AHDSG) based around Pask’s Holist-Serialist dimension of cognitive style. A prototype AHDSG was designed and developed to teach students about Sutton Hoo and archaeological methods. Sixty-six secondary school students participated in thisGLUT 发表于 2025-3-25 02:39:05
Eberhard Nölke logic behind a virtual reality setup for the separate institutions, how they assisted with the narrative as well as if an immersive digital environment provided a more profound response in users. Our aim is to communicate approaches, methodologies and content used to overcome the challenge of prese