Intercept 发表于 2025-3-26 22:46:52
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Digital Literacy in Higher Educationire that Portuguese higher education students were asked to complete. The analysis of the students’ self-evaluation in terms of their digital literacy, offered an important insight into their specific strengths and weaknesses when it comes to Information and Communication Technology.BLAND 发表于 2025-3-27 18:29:33
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Gamification as Learning Scenario in Programming Course of Higher Educationompared with those obtained in the last 8 years with students from previous courses. The main conclusion of the work indicates that intervention of proposal in classroom offered necessary motivation to students for achievement of challenges and can be applied to other subjects.adhesive 发表于 2025-3-28 05:23:46
Supporting Trust and Engagement in Personalized Learning. The paper builds on earlier work by the authors related to learning personalization, trust and privacy, and on the results of user surveys and usability studies of the LPSS system related to trust, privacy and user engagement.Lignans 发表于 2025-3-28 09:10:44
User Skill Assessment Using Informative Interfaces for Personalized Robot-Assisted Trainingerfaces can be used to enable human supervisor users (e.g., therapists) to assess user skills during a robot-based cognitive task. In this study, we investigate how different visualization features affect decision making and efficiency, towards the design of an intelligent and informative interface.直觉没有 发表于 2025-3-28 11:15:29
The Use of Digital Game Based Learning in Manufacturing Education – A Case Studyass of 33 master students of management engineering by means of a quasi-experimental with pre-test and post-test design. The results show a statistically significant improvement in factual, conceptual and procedural knowledge about LCA of the participants, together with high levels of enjoyment in the learning experience.