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Gamified Learning in Online Teaching Through Platforms: The Use of Quizizzity and attention, enhance virtual classroom participation and motivation and generate enjoyable learning experiences; second, the students showed a high perception of Quizizz as an attractive, and amusing platform; third, the competitiveness appeared as a significant variable that gave impulse to t难管 发表于 2025-3-27 11:49:15
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Assessing Teachers’ Use of English E-Textbooks over Time: A Technology-Mediated Learning Perspectivesh e-textbooks had no statistically significant effect on the students’ initial learning motivation and test scores. (2) Over a long time frame, teachers’ full use of English e-textbooks led to higher student learning motivation but had no statistically significant effect on test scores. (3) Prior k