Intend 发表于 2025-3-26 21:38:02

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obstinate 发表于 2025-3-27 01:41:27

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不可侵犯 发表于 2025-3-27 09:00:17

Games Math. Adaptive Video Game to Evaluate Basic Mathematic Conceptstion where they had to solve various exercises related to these concepts. After performing the activity raised in the online game called “Euclid: The Game’’ there is carried out an evaluation of the student progress in the correct application of these concepts in practical exercises.

tackle 发表于 2025-3-27 10:18:46

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staging 发表于 2025-3-27 16:55:38

Problem-Based Learning in Language Instruction: A Collaboration and Language Learning Skills Framewoents. There was both a quantitative and a qualitative analysis of wiki texts as well as chat and forum messages exchanged by the students. The results revealed that students developed collaboration and language learning skills to a great extent as a result of their participation in collaborative tasks.

北极熊 发表于 2025-3-27 20:56:49

Lesson Learned Management Model for Solving Incidents in a Companyre productive leading to best practices and quality improvement..In the development of this model, we investigated the models of existing lessons learned, resulting in a problem-oriented lessons learned model based on the best practices of ISO 9001 and ITIL [.,.,.].

Lipoprotein(A) 发表于 2025-3-27 22:17:03

Methodology for Teaching Electronic Instrumentation with Embedded Systemsate the competences acquired by the students in the fields of instrumentation, communications, programming and web application development. The students who participate are in the last semesters of the Universidad Francisco José de Caldas in Bogotá, Colombia.

confederacy 发表于 2025-3-28 05:49:05

1865-0929 m 37 submissions. The papers are organized in topical sections on Learning Technologies; Learning Tools and Environment; Online Learning and MOOC; Problem Solving and Knowledge Transfer..978-3-319-62742-7978-3-319-62743-4Series ISSN 1865-0929 Series E-ISSN 1865-0937

裙带关系 发表于 2025-3-28 10:19:51

1865-0929 r Education in Cloud, LTEC 2017, held in Beijing, China, in August 2017..The 16 revised full papers presented were carefully reviewed and selected from 37 submissions. The papers are organized in topical sections on Learning Technologies; Learning Tools and Environment; Online Learning and MOOC; Pro

OMIT 发表于 2025-3-28 11:14:57

Mapping Curricular Ecologiesnd effectiveness of curricular in all domains of Higher Education. Benefits of increased efficiency, effectiveness, and agility for course planners and managers in all academic domains is anticipated. The paper summarizes the development of a mobile App to motivate such engagement in a collaborative curricular.
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查看完整版本: Titlebook: Learning Technology for Education Challenges; 6th International Wo Lorna Uden,Dario Liberona,Yun Liu Conference proceedings 2017 Springer I