Corrugate 发表于 2025-3-21 17:00:23
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Sprites In-Depth,In this chapter, I focus on working with sprites. You can create sprites in numerous ways from individual image files and texture atlases. I also explain how to create and play sprite animations.Hectic 发表于 2025-3-22 09:47:25
,Shoot’ em Up,What does a game of this kind need above all else? Something to shoot up and bullets to evade. In this chapter, you’ll be adding enemies to the game and even a boss monster.无法破译 发表于 2025-3-22 16:20:58
Particle Effects,To create special visual effects, game programmers often make use of particle systems. . work by emitting vast numbers of tiny particles and rendering them efficiently—much more efficiently than if they were sprites. This allows you to simulate effects such as rain, fire, snow, explosions, vapor trails, and many more.最后一个 发表于 2025-3-22 19:13:47
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Pinball Game,I’d like to put the Box2D physics engine to good use, so in this chapter you’ll be making an actual pinball game. Pinball tables are all about using our physical world and turning that into a fun experience. With a physics engine, however, you’re not just limited to real-world physics.诗集 发表于 2025-3-23 09:13:15
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