breadth 发表于 2025-3-27 00:02:21
Presentation: Screens and Icons,Now that our Angry Bots break is over, and the basics of building and running a Unity iOS project have been covered, it’s time to resume our work on the bowling game and get it working on iOS!Fissure 发表于 2025-3-27 03:02:17
http://reply.papertrans.cn/59/5827/582642/582642_32.png其他 发表于 2025-3-27 07:59:40
http://reply.papertrans.cn/59/5827/582642/582642_33.png和平主义者 发表于 2025-3-27 10:13:38
http://reply.papertrans.cn/59/5827/582642/582642_34.pngHypopnea 发表于 2025-3-27 16:44:28
Making a Scene,pment. It‘s a long journey starting from nothing and ending up with a playable game, and this is the beginning. In this chapter, you‘ll start with an empty scene in the Unity Editor and populate it with the basic building blocks of a 3D environment: models, textures, lights, a sky, and a camera.STYX 发表于 2025-3-27 18:03:49
http://reply.papertrans.cn/59/5827/582642/582642_36.pngGRUEL 发表于 2025-3-28 01:46:19
http://reply.papertrans.cn/59/5827/582642/582642_37.pngchondromalacia 发表于 2025-3-28 03:52:23
http://reply.papertrans.cn/59/5827/582642/582642_38.pngYourself 发表于 2025-3-28 06:35:29
Optimization,nearly the end of this book. In this chapter we‘ll optimize our bowling app and go over the precursors to that process, establishing the target performance and measuring the current performance.The project for this chapter on . contains the optimized scripts and optimization helper scripts developed in this chapter.轻触 发表于 2025-3-28 12:50:34
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