编辑才信任 发表于 2025-3-30 09:12:07
https://doi.org/10.1007/978-1-4842-3174-6graphics programming; game programming; Unity 5; iOS; mobile app development发源 发表于 2025-3-30 15:35:36
http://reply.papertrans.cn/59/5827/582640/582640_52.png仪式 发表于 2025-3-30 19:09:25
http://reply.papertrans.cn/59/5827/582640/582640_53.png使成核 发表于 2025-3-30 21:40:35
,Let’s Roll! Physics and Controls,ore than ten years ago and ported to Unity just a few years ago. HyperBowl has a unique be-the-ball gameplay where the player constantly rolls the ball around a 3D environment to reach the pins. The bowling game constructed in this book will be much simpler but feature the same style of control.GOAT 发表于 2025-3-31 02:49:32
Optimization,nearly the end of this book. In this chapter, you’ll optimize your bowling app and go over the precursors to that process, establishing the target performance and measuring the current performance. The project for this chapter on http://learnunity4.com/ contains the optimized scripts and optimization helper scripts developed in this chapter.