不确定 发表于 2025-3-25 06:51:54

Main Scene and Game StateSo far we’ve fully neglected the main scene, where the game’s main menu ought to be. The main menu is a good place to add a . menu that allows you to change the volume of background music and sound effects.

declamation 发表于 2025-3-25 09:13:36

Selecting and Unlocking LevelsFor this game, you will want to give users a way to select which level they want to start with. Since the levels are separated into different worlds, you’ll use a . node to allow the user to swipe between worlds.

轿车 发表于 2025-3-25 15:08:51

Physics JointsIn this chapter, you’ll add more game elements to make the levels more fun to design and play. Many complex physics objects require the use of joints. . are a means of keeping individual bodies together, and they define the freedom of movement between the connections.

Odyssey 发表于 2025-3-25 19:15:22

Audio and LabelsIn this chapter, you will learn how to play audio, both sound effects and music. Sound effects can be played via the Timeline, but most of it will have to be programmed using ObjectAL, the audio engine used by Cocos2D and SpriteBuilder.

Infraction 发表于 2025-3-25 23:59:13

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小画像 发表于 2025-3-26 03:12:41

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GRE 发表于 2025-3-26 04:54:52

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致词 发表于 2025-3-26 11:11:40

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Pruritus 发表于 2025-3-26 16:10:54

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enumaerate 发表于 2025-3-26 20:27:17

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查看完整版本: Titlebook: Learn SpriteBuilder for iOS Game Development; Steffen Itterheim Book 2014 Steffen Itterheim 2014