吹牛大王 发表于 2025-3-23 10:45:36

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加强防卫 发表于 2025-3-23 13:55:43

Steffen Itterheim emphasizes the foundations ofthese standards; namely, techniques such as predictive coding,transform-based coding such as the discrete cosine transform (DCT),m978-1-4613-7842-6978-1-4615-6199-6Series ISSN 0893-3405

不能逃避 发表于 2025-3-23 19:51:33

Steffen Itterheim emphasizes the foundations ofthese standards; namely, techniques such as predictive coding,transform-based coding such as the discrete cosine transform (DCT),m978-1-4613-7842-6978-1-4615-6199-6Series ISSN 0893-3405

fibula 发表于 2025-3-23 23:54:40

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Seizure 发表于 2025-3-24 06:10:08

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暴行 发表于 2025-3-24 09:31:19

IntroductionWelcome to .. This chapter serves as an introduction. It explains what you will get out of this book, the program versions used by the book, and where to get the resource files, just to name a few items.

注射器 发表于 2025-3-24 12:22:43

Controlling and ScrollingMost games need some way to control the player character. You’ll learn to use Cocos2D actions to move the player through the level you designed. Due to this project’s levels being larger than the screen, and to add the impression of depth to the world, you’ll also implement parallax scrolling as well.

不能约 发表于 2025-3-24 16:22:49

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平息 发表于 2025-3-24 22:49:57

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预测 发表于 2025-3-25 02:12:11

Menus & PopoversBy this point, you have a level and game elements that make the game playable in principle. Before expanding upon more game elements and additional levels, I would like to take some time to connect the dots…the menus to be precise.
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查看完整版本: Titlebook: Learn SpriteBuilder for iOS Game Development; Steffen Itterheim Book 2014 Steffen Itterheim 2014