Hazardous 发表于 2025-3-21 16:15:37

书目名称iPhone Games Projects影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0476638<br><br>        <br><br>书目名称iPhone Games Projects影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0476638<br><br>        <br><br>书目名称iPhone Games Projects网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0476638<br><br>        <br><br>书目名称iPhone Games Projects网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0476638<br><br>        <br><br>书目名称iPhone Games Projects被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0476638<br><br>        <br><br>书目名称iPhone Games Projects被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0476638<br><br>        <br><br>书目名称iPhone Games Projects年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0476638<br><br>        <br><br>书目名称iPhone Games Projects年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0476638<br><br>        <br><br>书目名称iPhone Games Projects读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0476638<br><br>        <br><br>书目名称iPhone Games Projects读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0476638<br><br>        <br><br>

健谈 发表于 2025-3-21 21:58:49

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municipality 发表于 2025-3-22 04:06:54

,Brian Greenstone’s Jedi Master List for Game Optimization,to the multicore, multigigahertz beasts that they are today, the need to eliminate every single unnecessary cycle became a thing of the past but the iPhone is not a multicore, multigigahertz monster, so the need to focus on low-level optimizations has once again become a critical part of the development process.

Scintigraphy 发表于 2025-3-22 04:53:13

Starting with a Game Design Document: A Methodology for Success,S support, Core Animation framework, and Core Location framework. When we design a game, we leverage as many of these features as possible in order to create the most engaging and satisfying end user experience.

BUCK 发表于 2025-3-22 11:17:54

Networked Games: Choosing the Right Option, experience that can repeatedly be picked up, played for a short time, and then put down again until next time. Under these principles, I cofounded Swipe Interactive and came to develop and release two multiplayer-based iPhone games, with many more in the pipeline.

音乐戏剧 发表于 2025-3-22 13:50:52

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裂口 发表于 2025-3-22 19:11:29

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猜忌 发表于 2025-3-22 22:28:39

https://doi.org/10.1007/978-1-4302-1969-9Web Services; games; iPhone; music; optimization; simulation

ORE 发表于 2025-3-23 03:22:34

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cataract 发表于 2025-3-23 09:00:58

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查看完整版本: Titlebook: iPhone Games Projects; P J Cabrera,Joachim Bondo,Clayton Kane Book 2009 The Author(s) 2009 Web Services.games.iPhone.music.optimization.si