二足动物 发表于 2025-3-21 18:34:22

书目名称Introduction to Computer Graphics影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0473557<br><br>        <br><br>书目名称Introduction to Computer Graphics影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0473557<br><br>        <br><br>书目名称Introduction to Computer Graphics网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0473557<br><br>        <br><br>书目名称Introduction to Computer Graphics网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0473557<br><br>        <br><br>书目名称Introduction to Computer Graphics被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0473557<br><br>        <br><br>书目名称Introduction to Computer Graphics被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0473557<br><br>        <br><br>书目名称Introduction to Computer Graphics年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0473557<br><br>        <br><br>书目名称Introduction to Computer Graphics年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0473557<br><br>        <br><br>书目名称Introduction to Computer Graphics读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0473557<br><br>        <br><br>书目名称Introduction to Computer Graphics读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0473557<br><br>        <br><br>

neolith 发表于 2025-3-21 21:22:53

http://reply.papertrans.cn/48/4736/473557/473557_2.png

Notorious 发表于 2025-3-22 02:42:23

Textbook 2023Latest editiondeo games and for augmented and virtual reality..This easy-to-follow textbook and reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition

防御 发表于 2025-3-22 07:55:36

The Open Graphics Library (OpenGL),he same time, this chapter can serve as a concise reference book about the OpenGL. This is limited to the OpenGL variant for desktop operating systems. Furthermore, this chapter contains basic Java programming examples for graphics programming with and without shaders.

wreathe 发表于 2025-3-22 09:17:56

Modelling Three-Dimensional Objects, used as starting point for this decomposition. Therefore, this chapter presents the basics of freeform surface modelling. Special attention is paid to the normal vectors of the surfaces, as these are crucial for the calculation of illumination effects of the surfaces of objects.

艺术 发表于 2025-3-22 15:35:48

Geometry Processing,From this step on, the perspective comes into play, which is created by a view through the camera from the viewer’s location. Afterwards, all areas not visible through the camera are cut off, creating the so-called visible (clipping) area. The clipping area is then mapped onto the output device.

fluoroscopy 发表于 2025-3-22 17:22:30

http://reply.papertrans.cn/48/4736/473557/473557_7.png

团结 发表于 2025-3-22 23:21:46

Textures,ry of objects. In addition, this technique can be used to visualise geometry with different textures. Furthermore, textures can be applied to different geometries. This chapter contains application examples to demonstrate the many possible uses for texture mapping.

Obstreperous 发表于 2025-3-23 04:27:33

Rasterisation, occur. These disturbances are called aliasing effects, which can be reduced by antialiasing methods. This chapter contains a detailed section on this topic. In particular, it shows which antialiasing methods are used in OpenGL.

Pituitary-Gland 发表于 2025-3-23 08:45:09

http://reply.papertrans.cn/48/4736/473557/473557_10.png
页: [1] 2 3 4 5
查看完整版本: Titlebook: Introduction to Computer Graphics; Using OpenGL and Jav Karsten Lehn,Merijam Gotzes,Frank Klawonn Textbook 2023Latest edition Springer Natu