probiotic 发表于 2025-3-21 18:45:16

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Canopy 发表于 2025-3-21 22:00:19

Hanging Ten: A Ride Through the Rendering Pipeline,the traditional 3D rendering pipeline. I specify “traditional” because there are currently two possible rendering pipelines: the traditional fixed-function pipeline and the vertex and pixel shader pipeline. The traditional pipeline involves the following steps:

NEXUS 发表于 2025-3-22 00:50:30

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Indigence 发表于 2025-3-22 05:54:19

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态学 发表于 2025-3-22 10:15:17

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fructose 发表于 2025-3-22 15:17:51

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oxidant 发表于 2025-3-22 19:29:13

,Game Audio: Let’s Make Some Noise,sion occurs or a motor is running. Without these aural cues, something is missing and everything feels less real. Microsoft included the DirectSound and AudioVideo namespaces within DirectX to address this part of the game experience.

Palpitation 发表于 2025-3-22 23:07:41

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PATHY 发表于 2025-3-23 05:04:29

978-1-59059-081-2Lynn T. Harrison 2003

CHIDE 发表于 2025-3-23 06:01:41

Overview: Shows how to use DirectX from C# - the new language for the .NET platform.Focuses on programmers using DirectX instead of trying to teach DirectX.Targets the premier platform for game/3D high performa978-1-59059-081-2978-1-4302-0821-1
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查看完整版本: Titlebook: Introduction to 3D Game Engine Design Using DirectX 9 and C#; Lynn Thomas Harrison Book 2003 Lynn T. Harrison 2003 .NET..NET framework.C#.