tangle 发表于 2025-3-25 03:31:01
A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education) and AR game (rotate) for better interaction with real world and learning. This paper focuses in detail on the design and interactive behavior. Furthermore, beyond the needs of children, this game also serves for parents. Through the Token Economy method, parents can control kids’ playing time, and track and modify their everyday behavior.Peculate 发表于 2025-3-25 09:30:31
CollaTrEx – Collaborative Context-Aware Mobile Training and Exploration prototypical front-end implementation for tablet devices, as well as a web-based back-end solution for the creation and management of activities which can be easily extended to accommodate both future technologies and novel activity types.事先无准备 发表于 2025-3-25 13:50:19
Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among ety and enhance social interactions among children. In this paper, we want to continue this line of research by exploring further the elements that can enhance such interaction experience. This paper focuses specifically on sensory play and how it can help to facilitate social interaction.Neuralgia 发表于 2025-3-25 18:00:59
http://reply.papertrans.cn/48/4706/470587/470587_24.pngAWL 发表于 2025-3-25 22:28:42
The Farm Game: A Game Designed to Follow Children’s Playing Maturitye, which builds on knowledge stemming from the processes and theories used in Occupational Therapy and activity analysis, becomes capable of monitoring and following the progress of each young player, adapt accordingly and provide important information regarding the abilities and skills of the child and their development over time.CUB 发表于 2025-3-26 03:48:36
Gamify HCI: Device’s Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Paro many errors to determine significant differences but the informed crowd yielded useful data and performance declined already for targets between 8 mm and 4 mm width. The smallest selectable target width for dragging for all three groups combined, was between 2 mm and 4 mm on mobile touch devices.Lice692 发表于 2025-3-26 04:49:27
http://reply.papertrans.cn/48/4706/470587/470587_27.pngGONG 发表于 2025-3-26 09:00:41
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Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributesof different camera altitudes. The results show that increasing the geometric field of view significantly increases the perceived velocity. They also show that a strong setting of motion blur decreases the perceived velocity. Moreover, the results show that higher altitudes at high velocities increase the perceived speed.bacteria 发表于 2025-3-26 17:19:09
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