Palatial 发表于 2025-3-28 16:20:27

Deep Convolutional Generative Adversarial Network for Procedural 3D Landscape Generation Based on DEnerative Adversarial Network (DC-GAN) to generate heightmaps. The network was trained on a dataset consisting of Digital Elevation Maps (DEM) of the alps. During map generation, the batch size and learning rate were optimized for the most efficient and satisfying map production. The diversity of the

CLOUT 发表于 2025-3-28 18:58:56

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NUDGE 发表于 2025-3-29 02:44:26

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符合你规定 发表于 2025-3-29 06:08:05

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都相信我的话 发表于 2025-3-29 08:49:51

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bibliophile 发表于 2025-3-29 12:00:31

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丑恶 发表于 2025-3-29 16:38:37

BubbleFeed: Visualizing RSS Information in Public Spacesis paper, BubbleFeed is presented, a system for visualizing RSS news from multiple sources in public spaces. RSS news headlines are displayed inside virtual interactive bubbles ascending from the bottom of a vertical screen to the top, resembling the bubbles formed in a glass of soft drink. Besides

interior 发表于 2025-3-29 21:44:09

Expressive Human Pose Deformation Based on the Rules of Attractive Posesthe rules of attractive poses from a set of attractive poses with a specific style and another set of unattractive poses by creating a decision tree based on the low-level pose features. In this paper, we propose a heuristic kinematics-based pose deformation method based on the discovered rules of a

极大痛苦 发表于 2025-3-29 23:53:05

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起波澜 发表于 2025-3-30 06:10:57

The Engagement Effect of Players’ Agency over their Characters’ Motivationw the players’ engagement is affected by providing them with agency over the player character’s motivation through a game mechanic, which we call Hover-text. An experiment was conducted in which a test- and control group played through a visual novel with or without the Hover-text. Using questionnai
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查看完整版本: Titlebook: Interactivity, Game Creation, Design, Learning, and Innovation; 6th International Co Anthony L. Brooks,Eva Brooks,Nikolas Vidakis Conferenc