GRAIN 发表于 2025-3-28 15:53:28

0302-9743 Overview: 978-3-540-72558-9978-3-540-72559-6Series ISSN 0302-9743 Series E-ISSN 1611-3349

Hectic 发表于 2025-3-28 22:33:27

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Glossy 发表于 2025-3-28 23:51:11

Human-Centered Design of Interactive TV Games with SMS Backchannelplication is developed and subjected to usability tests, examining the connection between game usability, gameplay concept and entertainment. Particular attention is paid to the leap between the two separate mass media by performing eye-tracking analysis of players.

高度表 发表于 2025-3-29 05:35:29

https://doi.org/10.1007/978-3-540-72559-63D; EPG; IDTV; Multimedia; architecture; audiovisual archives; automated reasoning; broadcasting; business m

极力证明 发表于 2025-3-29 07:48:20

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Gullible 发表于 2025-3-29 11:43:27

An Architecture for Non-intrusive User Interfaces for Interactive Digital Television First, the deployment of non-monolithic rendering for content consumption, which allows micro-level personalization of content delivery by utilizing different rendering components (e.g., sending video to the TV screen and extra information to a handheld device). Second, the definition of actions de

贪婪地吃 发表于 2025-3-29 15:49:54

Model-Driven Creation of Staged Participatory Multimedia Events on TVelevision show. Staged Participatory Multimedia Events on TV take this approach another step further. In this type of television shows, viewers can not only participate in the show through interaction or videostreams, but also direct the show. In this paper we discuss this type of participation TV i

zonules 发表于 2025-3-29 22:23:26

EPG-Board a Social Application for the OmegaBox Media Centerrocess (“What program could I watch this evening?”). In order to do that, we are developing an innovative social EPG, called EPG-Board, that integrates a to-watch planner, a message board, a rating and a tagging system. We are testing these functionalities in OmegaBox, a Linux based media center.

Collision 发表于 2025-3-30 02:44:50

Human-Centered Design of Interactive TV Games with SMS Backchannelplication is developed and subjected to usability tests, examining the connection between game usability, gameplay concept and entertainment. Particular attention is paid to the leap between the two separate mass media by performing eye-tracking analysis of players.

defibrillator 发表于 2025-3-30 05:24:45

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查看完整版本: Titlebook: Interactive TV: A Shared Experience; 5th European Confere Pablo Cesar,Konstantinos Chorianopoulos,Jens F. Je Conference proceedings 2007 Sp