做作
发表于 2025-3-30 08:28:10
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冒烟
发表于 2025-3-30 14:18:13
Fighting Against Hate Speech: A Case for Harnessing Interactive Digital Counter-Narrativese Digital Counter-Narratives (IDCN), highlighting the limited research in this area. Drawing inspiration from two cases studies and other examples from the literature, the article explores the unique ways digital media have been used to address HS through counter-narratives. By incorporating princip
BRACE
发表于 2025-3-30 20:32:22
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初次登台
发表于 2025-3-30 22:45:43
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GUILT
发表于 2025-3-31 03:55:25
Prompt Engineering for Narrative Choice Generation terms of their potential for generating reasonable character choices as well as subsequent decisions and consequences given a narrative context. We use recent (not yet available for LLM training) film plot excerpts as an example initial narrative context and explore how different prompt formats mig
CRASS
发表于 2025-3-31 08:36:15
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临时抱佛脚
发表于 2025-3-31 09:56:50
Discovering IDN Authoring Strategies: Novices Anchor Choice Design Through Character Development witing, with a focus on the player’s perspective. Yet, we know little about student designers’ IDN composing processes, such as how they use digital techniques (like branching) and develop narrative qualities, like character, to create multiple story trajectories for player engagement. Novices’ uptake
wreathe
发表于 2025-3-31 16:16:56
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