轻快来事 发表于 2025-3-23 09:52:54
Using a Controlled Natural Language for Specifying the Narratives of Serious Gameslines. In addition, a CNL provides the possibility for automatically processing story-lines and generating code. As such, incorporating CNL in the design process also contributes to shortening the development time.BLANK 发表于 2025-3-23 14:55:56
Tracery: An Author-Focused Generative Text Toolability, modular design, and additive authoring, and illustrate how these considerations informed the design of the Tracery language. We also present illustrative case studies of existing projects that use Tracery as part of the art creation process.breadth 发表于 2025-3-23 20:03:54
http://reply.papertrans.cn/48/4706/470551/470551_13.pngfinite 发表于 2025-3-23 22:58:32
Touchscreen Poetry: Analyzing Gestural Digital Poemsogate three exemplar pieces (Strange Rain, What They Speak When They Speak to Me? and Vniverse) that produce poetic effects by inviting gestural interactions. In conclusion, two critical concepts (“isomorphism” and “heteromorphism”) are demonstrated for future design and research.引水渠 发表于 2025-3-24 02:55:52
Narrative Review Process: Getting Useful Feedback on Your Storyhodology on a game’s story, early enough for it to be valuable for the writers working on it. This paper defines common difficulties of properly testing narrative in games, and then explains the methodology developed and explains how it was successfully used on Ubisoft productions to generate actionable feedback.离开可分裂 发表于 2025-3-24 10:05:26
http://reply.papertrans.cn/48/4706/470551/470551_16.pngPATRI 发表于 2025-3-24 12:31:45
http://reply.papertrans.cn/48/4706/470551/470551_17.png愉快吗 发表于 2025-3-24 18:12:19
Creative Help: A Story Writing Assistantuggestions that are more helpful than randomly selected suggestions at a level of marginal statistical significance. By giving users control over the generated content, Creative Help provides a new opportunity in open-domain interactive storytelling.paltry 发表于 2025-3-24 19:32:54
Remember That Time? Telling Interesting Stories from Past Interactionsractions. Initial evaluation of interactions selected by the system for retelling are encouraging. A future goal of the research is to support collaborative composition of stories about prior interactions between humans and agents in a mixed-initiative framework to produce interesting retellings.MINT 发表于 2025-3-24 23:22:23
Hybrid Books for Interactive Digital Storytelling: Connecting Story Entities and Emotions to Smart En, a Hybrid Book makes it possible to provide human sensible feedback while flipping pages, enabling a more enjoyable reading experience. Finally, the participants positive willingness to pay makes it possible to generate more revenue for publishers.