小费 发表于 2025-3-21 16:52:42
书目名称Intelligent Virtual Agents影响因子(影响力)<br> http://figure.impactfactor.cn/if/?ISSN=BK0470183<br><br> <br><br>书目名称Intelligent Virtual Agents影响因子(影响力)学科排名<br> http://figure.impactfactor.cn/ifr/?ISSN=BK0470183<br><br> <br><br>书目名称Intelligent Virtual Agents网络公开度<br> http://figure.impactfactor.cn/at/?ISSN=BK0470183<br><br> <br><br>书目名称Intelligent Virtual Agents网络公开度学科排名<br> http://figure.impactfactor.cn/atr/?ISSN=BK0470183<br><br> <br><br>书目名称Intelligent Virtual Agents被引频次<br> http://figure.impactfactor.cn/tc/?ISSN=BK0470183<br><br> <br><br>书目名称Intelligent Virtual Agents被引频次学科排名<br> http://figure.impactfactor.cn/tcr/?ISSN=BK0470183<br><br> <br><br>书目名称Intelligent Virtual Agents年度引用<br> http://figure.impactfactor.cn/ii/?ISSN=BK0470183<br><br> <br><br>书目名称Intelligent Virtual Agents年度引用学科排名<br> http://figure.impactfactor.cn/iir/?ISSN=BK0470183<br><br> <br><br>书目名称Intelligent Virtual Agents读者反馈<br> http://figure.impactfactor.cn/5y/?ISSN=BK0470183<br><br> <br><br>书目名称Intelligent Virtual Agents读者反馈学科排名<br> http://figure.impactfactor.cn/5yr/?ISSN=BK0470183<br><br> <br><br>Consensus 发表于 2025-3-21 23:18:26
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DelsArtMap: Applying Delsarte’s Aesthetic System to Virtual Agentsdels have much to offer procedural character animation to help address the loss of expressivity that sometimes results. In particular, we examine the contribution of François Delsarte’s system and formalize it into a mapping between emotional states and static character poses. We then show an implementation of this model in UNITY.Expertise 发表于 2025-3-22 07:50:38
Level of Detail Based Behavior Control for Virtual CharactersWe take the idea of Level of Detail (LOD) from its traditional use in computer graphics and apply it to the behavior of virtual characters. We describe how our approach handles LOD determination and how we used it to reduce the simulation quality of multiple aspects of the characters’ behavior in an existing application.FOIL 发表于 2025-3-22 12:04:18
A Velocity-Based Approach for Simulating Human Collision AvoidanceWe present a velocity-based model for realistic collision avoidance among virtual characters. Our approach is elaborated from experimental data and is based on the simple hypothesis that an individual tries to resolve collisions long in advance by slightly adapting its motion.BUDGE 发表于 2025-3-22 15:41:47
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Intelligent Virtual Agents978-3-642-15892-6Series ISSN 0302-9743 Series E-ISSN 1611-3349单片眼镜 发表于 2025-3-23 00:41:15
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Learning Backchannel Prediction Model from Parasocial Consensus Sampling: A Subjective Evaluationl significantly outperforms a previously published rule-based agent in terms of rapport, perceived accuracy and naturalness, and it is even better than the virtual human driven by real listeners’ behavior in some cases.