民俗学 发表于 2025-3-21 16:34:09

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进取心 发表于 2025-3-21 22:42:58

Social Resiliency in Digital Games on how future game-based learning designers may be better able to tackle the problem of managing disruptive innovation. Researchers may draw upon this paper’s observations to help frame ways in which future digital games may be better suited for instructional purposes when trying to address challenges of disruptive technology.

四溢 发表于 2025-3-22 03:51:33

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reptile 发表于 2025-3-22 05:16:15

Embodying Climate Change: Incorporating Full Body Tracking in the Design of an Interactive Rates of tion system and a 3-screen immersive simulation theater, participants work together to explore a representation of the greenhouse effect while embodying concepts of rates of change and dynamic equilibrium.

标准 发表于 2025-3-22 10:41:41

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LURE 发表于 2025-3-22 13:16:10

Immersive Analytics for the Ecological Cognitive Stimulation Approachimulation that adapts to the corresponding situation. To build activities, efficiently, we propose to exploit immersive analytics potential to analyze and visualize the available huge amount of data through constructing virtual environments for the simulations, leading to better decisions that may influence the life of the persons.

Harrowing 发表于 2025-3-22 20:45:01

The Next Generation of Disaster Management and Relief Planning: Immersive Analytics Based Approacht classification. We evaluate the performance of the performed classification method using the standard classification performance metrics accuracy, precision, recall, and F-measure and Microsoft Power BI as a visualization tool.

NEXUS 发表于 2025-3-22 23:45:05

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ARM 发表于 2025-3-23 02:17:28

Mathland: Constructionist Mathematical Learning in the Real World Using Immersive Mixed Reality and situated learning. Our preliminary study with 30 participants shows that a considerable percentage of participants found Mathland to not only be engaging (83%), but also efficacious in the areas of collaborative learning (92.8%), problem solving (96.6%) and mathematics education (90%).

Gobble 发表于 2025-3-23 06:31:40

Facilitating Undergraduate Experimental Game Design: A Pilot Study withcourse. These three strategies are: modifying the grading schema, encouraging rapid prototyping, and providing frequent feedback. Though this guide is focused on experimental game design, many of the lessons we describe could be applied to courses in other fields where experimentation or loosely-defined works are the objective.
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查看完整版本: Titlebook: Immersive Learning Research Network; 4th International Co Dennis Beck,Colin Allison,Christian Gütl Conference proceedings 2018 Springer Int