Inoculare
发表于 2025-3-21 18:12:18
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bonnet
发表于 2025-3-21 22:44:24
Texture,o not. Almost all physical surfaces, in fact, have a detailed structure visible to the human eye. This detailed structure, called ., provides a great deal of information about the nature of the surface.
Inexorable
发表于 2025-3-22 03:49:18
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invulnerable
发表于 2025-3-22 07:16:30
Solid modeling,erms of half-spaces or boundary primitive solids. Each object is represented by a binary tree of Boolean operations. With boundary models, solids are described in terms of their spatial boundaries; they are represented as unions of faces, bound by edges, which are bound by vertices.
歌唱队
发表于 2025-3-22 09:42:55
Fuzzy and soft objects,cular envelope. Schachter also shows how smoke trails can be simulated by strings of long, thin, translucent ellipsoids. The results, however, are quite unrealistic, although they are useful especially in the case of flight simulators.
侵略主义
发表于 2025-3-22 13:46:59
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inspiration
发表于 2025-3-22 18:37:01
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本土
发表于 2025-3-22 21:21:51
Illumination, shading, and transparency models,cle! This is because our perception of the third dimension is greatly improved by the reflection of light. In the case of a sphere, the different points on its surface do not reflect light in the same way if there are point sources of light. This means that the sphere must not be colored with a unif
间谍活动
发表于 2025-3-23 03:27:59
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Venules
发表于 2025-3-23 05:45:26
Ray-tracing, a light source along their paths until they reach the observer. However, this is a very wasteful approach in computer graphics, because only a few rays coming from a given source actually arrive at the observer (if they ever do). This is why the first algorithms involving ray-tracing carried out th