radiograph 发表于 2025-3-28 16:52:40

The Display Medium, Academic Major and Sex Effect of High School Students on Visuospatial Abilities eriment was design to compare the differences between using the convention book (C-book) and using tablet computer, and compare the differences between three department students. Fifty-four vocational high school students, age sixteen to eighteen, participated in the study. Response measure included

Lignans 发表于 2025-3-28 19:47:38

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不来 发表于 2025-3-28 23:40:07

I See, Please Tell Me More – Exploring Virtual Agents as Interactive Storytellersers at the municipal government of Esbjerg, Denmark. The aim was to investigate the influence an agent might have on the user experience, when comparing it to a story with no agent. A simple story was implemented where the user could choose which parts to read. A test was held where ten participants

CURT 发表于 2025-3-29 03:05:08

Gamification of Education Using Computer GamesGamification of education is expected to increase learners’ engagement, which in turn increases learning achievement. We propose a gamification framework that synthesizes findings from the literature. The gamification framework is comprised of principles of gamification, system design elements for g

多产鱼 发表于 2025-3-29 10:28:42

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令人悲伤 发表于 2025-3-29 12:12:01

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Agility 发表于 2025-3-29 18:51:41

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表两个 发表于 2025-3-29 21:37:30

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Optimum 发表于 2025-3-30 03:23:37

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Choreography 发表于 2025-3-30 06:58:58

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查看完整版本: Titlebook: Human Interface and the Management of Information; Information and Inte Sakae Yamamoto Conference proceedings 2013 Springer-Verlag Berlin H