缓和紧张状况 发表于 2025-3-21 19:46:13
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Arcade Games (1): From Elemecha to Video Games,elemechanical to computer games in terms of installed machines. Computer games have also undergone a transition from undifferentiated hardware and software, in which game programs are implemented directly on the base as logic circuits, to the same format as today, in which the CPU executes programs功多汁水 发表于 2025-3-22 03:09:52
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,Console Games (1–1): Beyond the Crash—The Birth of the Family Computer,ctly in hardware were launched in Japan in the 1970s. This was followed by a boom in portable electronic game consoles, as typified by Nintendo‘s Game&Watch, and then the era of game consoles connected to TVs again. Many game consoles were born, but Nintendo‘s Family Computer, with its outstanding p大方不好 发表于 2025-3-22 10:07:37
Arcade Games (2): Shock of Act on Control and Improvement of Amusement Business, Etc. and Recovery vement of Amusement Business and the release of the Famicom. Combined with the gambling problem caused by modified game machines, the arcade game industry was plunged into a crisis of survival. Game arcades began to improve their image with new prize machines and games that featured a large cabinet.ethnology 发表于 2025-3-22 15:59:39
PC Games (2) Establishment and Stagnation of the PC-9801 Long-Term Regime,coming more powerful, and PCs for personal hobbyists were also shifting to 16-bit. In particular, the PC-9801VM released by NEC in 1985 became the de facto standard and lasted until the mid-1990s. This stalled technological innovation. This chapter also discusses the piracy problem and R18 games asArroyo 发表于 2025-3-22 21:04:07
,Console Games (1-2) Famicom and its Successors,er was the first home video game console to become the de facto standard in Japan, and its installed base attracted attention from many industries. A service that allowed users to trade stocks using the Family Computer as a communications terminal was also offered, but it was not a great success. AsBYRE 发表于 2025-3-23 00:41:29
Drastic Changes in 1994: Technological and Business Revolutions,nese video game industry underwent major changes from around 1994. It was not merely the launch of a new generation of home video game consoles. It was a major transformation that included changes in the technological paradigm and the economic environment surrounding the game industry.遣返回国 发表于 2025-3-23 03:07:31
Arcade Games (3) The Impact of Virtua Fighter and Ridge Racer: The Last Splendor of Arcade Games,of the printed sticker machine, which drastically changed the revenue model of game arcades. In addition, the first 3D games in Japan came from arcades, where the hardware was in a state of flux. Virtua Fighter and Ridge Racer were the symbols of the new era. However, after this period, the center otransient-pain 发表于 2025-3-23 08:43:54
PC Games (3) Retreat of Domestic PC Game Manufacturers and Emergence of Online Games,ift, the machines used for PC games also shifted, but only after many game developers and players had already shifted to home consoles, and the Japanese PC game market was dominated by adult games that could not be shifted to home consoles. In addition, Japanese companies were unable to establish a