delegate 发表于 2025-3-30 10:13:05

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Galactogogue 发表于 2025-3-30 13:04:45

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喷出 发表于 2025-3-30 18:11:46

Intelligent Character Technologies for Entertainment Games give the virtual world a sense of reality or entertainment as a game. This chapter describes technologies for generating character behaviors and the application game system, using an immersive interactive game, the Versus Beat’em-up game, and an interactive storytelling game as examples.

头盔 发表于 2025-3-31 00:44:24

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TEM 发表于 2025-3-31 01:14:26

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难取悦 发表于 2025-3-31 07:34:59

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审问 发表于 2025-3-31 09:18:47

https://doi.org/10.1007/978-3-322-87834-2conduct systematic selection supports of various learning services provided in the area, as well as development, provision, and evaluation of new services which use game technologies, in an integrated manner, for the lifelong learning society.
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查看完整版本: Titlebook: Handbook of Digital Games and Entertainment Technologies; Ryohei Nakatsu,Matthias Rauterberg,Paolo Ciancarin Reference work 2017 Springer