carotenoids
发表于 2025-3-27 00:44:47
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繁荣地区
发表于 2025-3-27 03:22:20
https://doi.org/10.1007/978-3-8349-6969-9 dosage. This chapter discusses the motion capture devices available commercially, presenting a benchmark for comparison, and provides a case study of a game for rehabilitation of the upper limb after stroke. The work is resented in a manner which is intended to be applicable to the development of any game rehabilitation.
轻弹
发表于 2025-3-27 08:01:49
https://doi.org/10.1007/978-3-663-07361-1 Remarkable progress has been made in developing efficient search algorithms over the last few decades. The chapter describes several standard techniques including . search, proof-number search, and endgame databases.
cumber
发表于 2025-3-27 13:08:44
Brain-Computer Interface Games: Towards a Framework,onstructed with respect to the research conducted in both the BCI and the game communities. Developers can situate their BCI games within this framework, benefit from the provided guidelines, and extend the framework further.
aerial
发表于 2025-3-27 16:26:51
Commodity Video Game Technology in Teletherapy, dosage. This chapter discusses the motion capture devices available commercially, presenting a benchmark for comparison, and provides a case study of a game for rehabilitation of the upper limb after stroke. The work is resented in a manner which is intended to be applicable to the development of any game rehabilitation.
Cirrhosis
发表于 2025-3-27 19:52:17
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DEI
发表于 2025-3-28 00:07:09
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Fluctuate
发表于 2025-3-28 05:19:06
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Resistance
发表于 2025-3-28 09:14:16
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薄膜
发表于 2025-3-28 10:51:22
,Themeneingrenzung und überblick, accessibility, to the use of television as a platform for a range of health and lifestyle support applications. The representation and inclusion of the older population in the design process are also discussed.