包租车船 发表于 2025-3-25 07:22:16

Addiction and Entertainment Products,ors. It is concluded that there is a clear need to distinguish between addictions . the Internet and addictions . the Internet. Gambling or gaming addicts who chooses to engage in online gambling and gaming are not Internet addicts – the Internet is just the place where they conduct their chosen (ad

赌博 发表于 2025-3-25 08:59:53

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habile 发表于 2025-3-25 12:12:16

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助记 发表于 2025-3-25 18:53:34

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身心疲惫 发表于 2025-3-25 22:11:30

Design and Development of Playful Robotic Interfaces for Affective Telepresence,eration of telepresence technology that increases the possibility of ongoing connectedness, self-disclosure, and empathy through stochastic detection of the user’s mood state and regenerating it in the remote location. Intimate telepresence has been also explored from the design point of view. In th

echnic 发表于 2025-3-26 00:50:22

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举止粗野的人 发表于 2025-3-26 04:47:32

Enrobotment: Toy Robots in the Developing Brain,ions including their intention prosper. Intention attribution to objects/toys constitutes a precursor of self-consciousness, as this intention, a specific anticipation, helps children to understand what it signifies to have a perspective. Recognizing what it implies to be a “self” is a parcel of env

热情赞扬 发表于 2025-3-26 10:29:41

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Restenosis 发表于 2025-3-26 15:12:02

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corpus-callosum 发表于 2025-3-26 20:00:13

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查看完整版本: Titlebook: Handbook of Digital Games and Entertainment Technologies; Ryohei Nakatsu,Matthias Rauterberg,Paolo Ciancarin Living reference work 20200th