ACORN 发表于 2025-3-21 19:04:37
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Shooting Live Action for Combination with Computer Animation,tion, photographing the live action and combining the two into a seemingly single integral image. Such shots may be divided into two types. On the one hand are the computer graphic shots, which are almost complete in themselves, apart from requiring the addition of one or more live-action elements.Jocose 发表于 2025-3-22 02:46:15
Smooth Surface Representation over Irregular Meshes,odeling, do suffer from one important limitation: the control mesh must be structured to have a rectangular topology. This limitation has made it very awkward for many modeling tasks in computer animation, such as the modeling of branches and non-quadrilateral patches.上流社会 发表于 2025-3-22 07:00:54
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Malte Faber,Gunter Stephan,Peter Michaelistion, photographing the live action and combining the two into a seemingly single integral image. Such shots may be divided into two types. On the one hand are the computer graphic shots, which are almost complete in themselves, apart from requiring the addition of one or more live-action elements.Implicit 发表于 2025-3-22 20:51:51
Matthias Kleiner,Robert Schillingodeling, do suffer from one important limitation: the control mesh must be structured to have a rectangular topology. This limitation has made it very awkward for many modeling tasks in computer animation, such as the modeling of branches and non-quadrilateral patches.NADIR 发表于 2025-3-23 00:25:13
,Ziehen dickwandiger Hohlkörper,s the computer animator’s camera, which records the virtual world in a format that can be broadcast. While the rendering process involves many well-documented stages, these have often been considered in isolation, and it is not always clear how these techniques can be combined into a practical rendeaquatic 发表于 2025-3-23 03:59:32
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