Occupation 发表于 2025-3-25 05:25:43
http://reply.papertrans.cn/43/4204/420337/420337_21.pngLipoprotein 发表于 2025-3-25 09:28:34
http://reply.papertrans.cn/43/4204/420337/420337_22.png高射炮 发表于 2025-3-25 13:20:01
http://reply.papertrans.cn/43/4204/420337/420337_23.pngsynovitis 发表于 2025-3-25 19:06:06
Developing Better Than Native Games,Back in Chapter 3, we covered the common pitfalls that cause a game to perform poorly, as well as the techniques to address them. Now we will tackle techniques to make your game look and feel just like a native one on mobile.Champion 发表于 2025-3-25 23:26:25
http://reply.papertrans.cn/43/4204/420337/420337_25.png易于出错 发表于 2025-3-26 03:55:18
http://reply.papertrans.cn/43/4204/420337/420337_26.pngInterim 发表于 2025-3-26 06:35:10
Faster Canvas Picking,ion and the large number of objects makes it difficult to brute-force the technique. This section will cover how to address performance and accuracy problems in canvas picking using a few old-school techniques that most of us have forgotten about.GIST 发表于 2025-3-26 10:41:18
http://reply.papertrans.cn/43/4204/420337/420337_28.png艺术 发表于 2025-3-26 14:48:37
http://reply.papertrans.cn/43/4204/420337/420337_29.png懒惰民族 发表于 2025-3-26 18:47:16
Book 2014ll find tips that will help you work faster and more efficiently and achieve better results..Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.