Occupation 发表于 2025-3-25 05:25:43

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Lipoprotein 发表于 2025-3-25 09:28:34

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高射炮 发表于 2025-3-25 13:20:01

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synovitis 发表于 2025-3-25 19:06:06

Developing Better Than Native Games,Back in Chapter 3, we covered the common pitfalls that cause a game to perform poorly, as well as the techniques to address them. Now we will tackle techniques to make your game look and feel just like a native one on mobile.

Champion 发表于 2025-3-25 23:26:25

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易于出错 发表于 2025-3-26 03:55:18

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Interim 发表于 2025-3-26 06:35:10

Faster Canvas Picking,ion and the large number of objects makes it difficult to brute-force the technique. This section will cover how to address performance and accuracy problems in canvas picking using a few old-school techniques that most of us have forgotten about.

GIST 发表于 2025-3-26 10:41:18

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艺术 发表于 2025-3-26 14:48:37

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懒惰民族 发表于 2025-3-26 18:47:16

Book 2014ll find tips that will help you work faster and more efficiently and achieve better results..Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.
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查看完整版本: Titlebook: HTML5 Game Development Insights; Colt McAnlis,Petter Lubbers,Andres Pagella Book 2014 The Author(s) 2014