CEDE 发表于 2025-3-23 10:11:17
Faster Map Rendering,nt. The background content can become a burden to the rendering pipeline, as it can easily consume megabytes of data as well as a hefty chunk of your rendering pipeline. In this chapter, I’m going to discuss a few strategies for overcoming this burden, providing trade-offs where your game may need them.covert 发表于 2025-3-23 14:52:00
http://reply.papertrans.cn/43/4204/420337/420337_12.png孤僻 发表于 2025-3-23 18:47:22
http://reply.papertrans.cn/43/4204/420337/420337_13.pngBROOK 发表于 2025-3-24 02:05:20
https://doi.org/10.1007/978-3-319-95585-8For a game to be enjoyable, smoothness is critical. A smooth game can feel lifelike and amazing; without smoothness, a game will be sluggish and annoying, even with the best art.轻快带来危险 发表于 2025-3-24 05:15:22
http://reply.papertrans.cn/43/4204/420337/420337_15.png憎恶 发表于 2025-3-24 07:12:54
https://doi.org/10.1007/978-1-349-22734-1It is a bit hard to imagine, but the Web wasn’t always as dynamic as it is today. Before I discuss WebSockets, let’s take a trip down memory lane.相反放置 发表于 2025-3-24 13:40:49
https://doi.org/10.1007/978-3-662-04874-0Making games is exciting, exhilarating, and hugely fulfilling. Making good games isn’t easy. Making great games that work on multiple platforms is . . . what this chapter is about.arthroscopy 发表于 2025-3-24 17:41:55
Robert W. Palmatier,Kelly D. MartinBack in Chapter 3, we covered the common pitfalls that cause a game to perform poorly, as well as the techniques to address them. Now we will tackle techniques to make your game look and feel just like a native one on mobile.控制 发表于 2025-3-24 22:37:05
http://reply.papertrans.cn/43/4204/420337/420337_19.pnginsightful 发表于 2025-3-24 23:16:29
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