爆发 发表于 2025-3-21 16:15:08
书目名称HCI in Games影响因子(影响力)<br> http://figure.impactfactor.cn/if/?ISSN=BK0420151<br><br> <br><br>书目名称HCI in Games影响因子(影响力)学科排名<br> http://figure.impactfactor.cn/ifr/?ISSN=BK0420151<br><br> <br><br>书目名称HCI in Games网络公开度<br> http://figure.impactfactor.cn/at/?ISSN=BK0420151<br><br> <br><br>书目名称HCI in Games网络公开度学科排名<br> http://figure.impactfactor.cn/atr/?ISSN=BK0420151<br><br> <br><br>书目名称HCI in Games被引频次<br> http://figure.impactfactor.cn/tc/?ISSN=BK0420151<br><br> <br><br>书目名称HCI in Games被引频次学科排名<br> http://figure.impactfactor.cn/tcr/?ISSN=BK0420151<br><br> <br><br>书目名称HCI in Games年度引用<br> http://figure.impactfactor.cn/ii/?ISSN=BK0420151<br><br> <br><br>书目名称HCI in Games年度引用学科排名<br> http://figure.impactfactor.cn/iir/?ISSN=BK0420151<br><br> <br><br>书目名称HCI in Games读者反馈<br> http://figure.impactfactor.cn/5y/?ISSN=BK0420151<br><br> <br><br>书目名称HCI in Games读者反馈学科排名<br> http://figure.impactfactor.cn/5yr/?ISSN=BK0420151<br><br> <br><br>Agronomy 发表于 2025-3-22 00:06:30
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Dynamic Difficulty Adjustment in Digital Games: Comparative Study Between Two Algorithms Using Electhallenging. In this context, the Dynamic Difficulty Adjustment (DDA) technique is used to adapt the difficulty level as a function of the player’s ability. In this work, electrodermal activity (EDA) data were used to infer the arousal levels and affective states of each player in order to use them a激励 发表于 2025-3-22 13:24:56
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Guidance is Good: Controlled Experiment Shows the Impact of Navigational Guidance on Digital Game Enre to go themselves rather than guiding them each step of the way. Flow is the psychological state of “getting in the zone”, of enjoying overcoming a series of optimally challenging goals for the sake of the enjoyment they provide. Flow theory suggests that knowing what to do and where to go next th性学院 发表于 2025-3-22 22:10:10
Slow, Repeat, Voice Guidance: Automatic Generation of Practice Charts to Improve Rhythm Action Gamesalyzing the play logs of music games. When learning a song, dance, or musical instrument, it is common to slowly repeat only the part the learner has difficulty with, or for the instructor to say “one, two, step, turn” in rhythm. This paper aims to confirm whether this kind of practice method can bestaging 发表于 2025-3-23 03:05:03
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Design of Emotion-Driven Game Interaction Using Biosignalsortant missing part of the current generation of Human Computer Interaction (HCI). The main goal of this project is to start investigating how to design video games where the game mechanics and interactions are based on the player’s emotions. We designed a two-dimensional (2D) storytelling game prot