ALE 发表于 2025-3-26 23:43:48
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https://doi.org/10.1007/978-1-349-18373-9s Response, . “Fight or Flight Response”. We discuss the constraints and implications of current thinking around “Tend & Befriend”, the descriptive results of our initial study, present a methodology for categorising Tend & Befriend games, frame our results in the context of gaming experience, and o急性 发表于 2025-3-27 16:17:51
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Spell Painter: Motion Controlled Spellcasting for a Wizard Video Gamen this work, we present ., a fully motion-controlled spell dueling game that can be played with only a webcam. We present the game and its implementation, as well as two preliminary evaluations, which suggest the system has an accuracy between 80%–90%.chuckle 发表于 2025-3-28 11:14:48
https://doi.org/10.1007/978-1-349-18373-9utline our next research steps in addition to areas of future interest. Our study suggests that Tend & Befriend can be considered as a concrete phenomenon in games, supported by data. Our findings show some games can be considered as “archetypal” titles, making them useful references for research and discourse.