ALE 发表于 2025-3-26 23:43:48

http://reply.papertrans.cn/43/4202/420151/420151_31.png

Cerumen 发表于 2025-3-27 04:58:15

http://reply.papertrans.cn/43/4202/420151/420151_32.png

Abrupt 发表于 2025-3-27 06:18:50

http://reply.papertrans.cn/43/4202/420151/420151_33.png

不能妥协 发表于 2025-3-27 10:13:34

https://doi.org/10.1007/978-1-349-18373-9s Response, . “Fight or Flight Response”. We discuss the constraints and implications of current thinking around “Tend & Befriend”, the descriptive results of our initial study, present a methodology for categorising Tend & Befriend games, frame our results in the context of gaming experience, and o

急性 发表于 2025-3-27 16:17:51

http://reply.papertrans.cn/43/4202/420151/420151_35.png

颂扬国家 发表于 2025-3-27 18:40:10

http://reply.papertrans.cn/43/4202/420151/420151_36.png

Confound 发表于 2025-3-28 01:06:46

http://reply.papertrans.cn/43/4202/420151/420151_37.png

懒惰人民 发表于 2025-3-28 05:15:05

http://reply.papertrans.cn/43/4202/420151/420151_38.png

SEMI 发表于 2025-3-28 09:42:27

Spell Painter: Motion Controlled Spellcasting for a Wizard Video Gamen this work, we present ., a fully motion-controlled spell dueling game that can be played with only a webcam. We present the game and its implementation, as well as two preliminary evaluations, which suggest the system has an accuracy between 80%–90%.

chuckle 发表于 2025-3-28 11:14:48

https://doi.org/10.1007/978-1-349-18373-9utline our next research steps in addition to areas of future interest. Our study suggests that Tend & Befriend can be considered as a concrete phenomenon in games, supported by data. Our findings show some games can be considered as “archetypal” titles, making them useful references for research and discourse.
页: 1 2 3 [4] 5 6
查看完整版本: Titlebook: HCI in Games; 4th International Co Xiaowen Fang Conference proceedings 2022 The Editor(s) (if applicable) and The Author(s), under exclusiv