VERSE 发表于 2025-3-21 19:44:43

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有角 发表于 2025-3-21 23:54:44

Immersive Virtual Reality App to Promote Healthy Eating in Children the Gear VR (Viewer and controller), and a phone which contains the mobile application developed in Unity, providing the immersive environment, the platform was based on a path where the player has to go through it choosing between different sort of meals and also between different physical activit

Concerto 发表于 2025-3-22 00:49:36

How to Improve the Immersiveness in VR by Changing the Time Expansion Coefficienters adjust time expansion coefficient according to different narrative types in VR films to optimize users’ immersive perception. We evaluated five types of narrative which include linear narrative with fixed shot, linear narrative with moving shot, circular narrative, multi-view narrative and inter

lymphoma 发表于 2025-3-22 05:18:23

Enabling Interaction with Arbitrary 2D Applications in Virtual Environmentslications are often tailored for specific tasks and hardware setups such as a virtual or augmented reality (VR/AR) head mounted display (HMD). This limits the range of available content, because not every standard application (e.g. web browser, calender, office) that is available on a 2D desktop PC

阻止 发表于 2025-3-22 11:28:08

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令人不快 发表于 2025-3-22 13:09:40

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幸福愉悦感 发表于 2025-3-22 19:53:59

A Method of Shape Deformation Using a Cage Considering Shape Featuresnstruction of the cage which surrounds the model to be deformed. In this paper, we propose a method of cage-based deformation considering the shape features of its original model. In particular, we describe how to generate the cages. We first evaluate the features, such as curvature, the dihedral an

煞费苦心 发表于 2025-3-22 23:46:56

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ornithology 发表于 2025-3-23 05:20:52

Optimizing Virtual Reality Eye Tracking Fixation Algorithm Thresholds Based on Shopper Behavior and tual reality is defining fixations and saccades, which are essential part of feature extraction in ET analysis and have a critical impact on higher level analysis. In this study, the ET data from 60 subjects, were recorded. To define the fixations, Dispersion Threshold Identification algorithm was u

candle 发表于 2025-3-23 07:13:58

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查看完整版本: Titlebook: HCI International 2020 - Posters; 22nd International C Constantine Stephanidis,Margherita Antona Conference proceedings 2020 Springer Natur