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Pens and Brushes, to support such an application now need to be investigated a little more deeply. This chapter introduces the Graphics Device Interface (GDI) and discusses how it may be applied to the creation of graphical images. The following topics are covered in some detail:注射器 发表于 2025-3-22 09:19:23
Bitmaps, of bitmaps is required. A bitmap represents a graphical image — the structure and colour information for the image are encoded by the bitmap as a collection of bits. Bitmaps are fundamental to practically all the graphical techniques presented throughout the remainder of this book (whether they invindicate 发表于 2025-3-22 16:22:14
Palettes,ted — with enough bits per pixel a computer image can encode its colour information directly into the image bits and no palette is required. Nowadays computer displays provide a variety of colour modes, some that work with a palette and some that do not — to achieve the best performance a graphics aindicate 发表于 2025-3-22 19:50:15
Sprite Animation,hese building blocks. In particular the chapter discusses the 2D images known as ‘sprites’ which move independently about the screen — later chapters will develop techniques for generating the computer representation of an entire 3D virtual world. Nonetheless, the essential animation techniques covenitric-oxide 发表于 2025-3-23 00:52:23
Wire-Frame Graphics,exploration of new graphical algorithms by creating wire-frame images of 3D objects. Indeed this is the first step in producing a graphical representation of an entire virtual world — the remaining chapters in the book continue to develop this idea. The key topics covered here include:露天历史剧 发表于 2025-3-23 04:54:09
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Assembly Language Programming,x images which must be updated in real-time it may be necessary to replace some of the C++ code with an assembly language equivalent. The assembly language instruction set is closely connected to the actual machine code executed by the computer — it is therefore possible to approach the optimum util