transdermal 发表于 2025-3-23 13:31:08

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Engaging 发表于 2025-3-23 17:41:58

Projection of the Viewing Volume,d — this chapter shows how to integrate the 3D representations with the 2D drawing code by detailing the 3D-to-2D projection process. The ‘viewing volume’ describes a region of space which contains all the points from the virtual world that will appear in the projected 2D image. Once the projection

星球的光亮度 发表于 2025-3-23 21:19:19

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纹章 发表于 2025-3-24 02:04:25

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Allure 发表于 2025-3-24 04:34:19

In Motion,e the viewpoint from which the scene is observed. Each virtual object or observer may be assigned its own independent frame of reference defined by a local coordinate system — the local coordinate frames move rigidly through the 3D world by tracking the motion of the associated object or observer. T

不能平静 发表于 2025-3-24 09:56:31

Multi-media Document Translations. A Windows 98 program must operate by processing the messages that it is sent — these messages originate with user input and are subsequently translated by the operating system before being passed to the program. The message-based approach contrasts strongly with the more traditional technique of

Cabg318 发表于 2025-3-24 14:41:44

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动机 发表于 2025-3-24 17:54:01

https://doi.org/10.1007/978-1-4419-8837-9 communicate by passing messages from one object to another — each object only has to concern itself with handling the messages it receives and then sending out suitable replies. The process is very similar to the way in which windows operate under Windows 98 and so it is natural to associate each w

licence 发表于 2025-3-24 20:20:51

https://doi.org/10.1007/978-0-85729-652-8 to support such an application now need to be investigated a little more deeply. This chapter introduces the Graphics Device Interface (GDI) and discusses how it may be applied to the creation of graphical images. The following topics are covered in some detail:

GRIEF 发表于 2025-3-25 02:37:32

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