radionuclides 发表于 2025-3-21 16:16:25

书目名称Global Game Industries and Cultural Policy影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0386280<br><br>        <br><br>书目名称Global Game Industries and Cultural Policy影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0386280<br><br>        <br><br>书目名称Global Game Industries and Cultural Policy网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0386280<br><br>        <br><br>书目名称Global Game Industries and Cultural Policy网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0386280<br><br>        <br><br>书目名称Global Game Industries and Cultural Policy被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0386280<br><br>        <br><br>书目名称Global Game Industries and Cultural Policy被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0386280<br><br>        <br><br>书目名称Global Game Industries and Cultural Policy年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0386280<br><br>        <br><br>书目名称Global Game Industries and Cultural Policy年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0386280<br><br>        <br><br>书目名称Global Game Industries and Cultural Policy读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0386280<br><br>        <br><br>书目名称Global Game Industries and Cultural Policy读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0386280<br><br>        <br><br>

slow-wave-sleep 发表于 2025-3-22 00:12:57

https://doi.org/10.1007/978-3-319-40760-9Games; mobile phones; youths; Asian market; cultural industries; global markets

前兆 发表于 2025-3-22 04:20:45

978-3-319-82175-7The Editor(s) (if applicable) and The Author(s) 2016

提名 发表于 2025-3-22 04:54:43

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neologism 发表于 2025-3-22 09:11:48

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LIMN 发表于 2025-3-22 15:17:48

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LIMN 发表于 2025-3-22 17:57:14

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Fortuitous 发表于 2025-3-23 00:43:46

Creative Industry and Cultural Policy in Asia Reconsideredeo-liberal global policy with the formation of collaborative consortiums or communities that project and mold their creative industries in certain directions. Despite this, there are cases in which some creative industries can work relatively autonomous outside these kinds of hegemonic controls.

埋伏 发表于 2025-3-23 03:25:36

Creative Industries and Cool Japan or what Iwabuchi calls brand nationalism. In the wake of strong competition from Korea and China, the author critically evaluates brand nationalism, which is an attempt for the sake of national interest to drive and promote Japanese cultural products.

deciduous 发表于 2025-3-23 07:48:27

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查看完整版本: Titlebook: Global Game Industries and Cultural Policy; Anthony Fung Book 2016 The Editor(s) (if applicable) and The Author(s) 2016 Games.mobile phone