GLOAT 发表于 2025-3-21 19:33:16

书目名称Geometric and Discrete Path Planning for Interactive Virtual Worlds影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0383635<br><br>        <br><br>书目名称Geometric and Discrete Path Planning for Interactive Virtual Worlds影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0383635<br><br>        <br><br>书目名称Geometric and Discrete Path Planning for Interactive Virtual Worlds网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0383635<br><br>        <br><br>书目名称Geometric and Discrete Path Planning for Interactive Virtual Worlds网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0383635<br><br>        <br><br>书目名称Geometric and Discrete Path Planning for Interactive Virtual Worlds被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0383635<br><br>        <br><br>书目名称Geometric and Discrete Path Planning for Interactive Virtual Worlds被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0383635<br><br>        <br><br>书目名称Geometric and Discrete Path Planning for Interactive Virtual Worlds年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0383635<br><br>        <br><br>书目名称Geometric and Discrete Path Planning for Interactive Virtual Worlds年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0383635<br><br>        <br><br>书目名称Geometric and Discrete Path Planning for Interactive Virtual Worlds读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0383635<br><br>        <br><br>书目名称Geometric and Discrete Path Planning for Interactive Virtual Worlds读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0383635<br><br>        <br><br>

狗舍 发表于 2025-3-21 20:31:28

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朝圣者 发表于 2025-3-22 03:33:41

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Flatus 发表于 2025-3-22 08:08:45

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同义联想法 发表于 2025-3-22 08:58:55

Extending Basic Search Techniques planning. While the foundational techniques are always present, there are a number of additional challenges to be addressed when design– ing planning solutions for interactive virtual worlds. The remaining chapters of this book review several techniques that can be used for addressing these additio

BRUNT 发表于 2025-3-22 14:21:23

Constraint-Aware Navigationables autonomous agents to be more aware of the semantics of objects in the environment and thus interpret high-level navigation goals with dynamic and meaningful spatial path constraints. At a personal scale, such constraints may include: specific location investigation (“check behind the building”

BRUNT 发表于 2025-3-22 20:10:37

Anytime Dynamic Search on the GPUle meeting real-time constraints. While researchers have explored several methods to make real-time planning a more tractable problem, and many of these techniques have been very successful, i.e., dynamic planners can efficiently adapt to dynamic changes in a graph, hierarchical planners increase pe

倔强一点 发表于 2025-3-23 00:05:00

Dynamic Planning of Footstep Trajectories for Crowd Simulation combination of two separate problems: (a) navigation and (b) motion synthesis. For the most part, research along these two directions has progressed independently of one another. Te vast majority of navigation algorithms use a trivial locomotion model, outputting a simple force or velocity vector a

健谈 发表于 2025-3-23 02:38:26

Planning using Multiple Domains of Controle high fidelity navigation of interacting agents in non-deterministic, dynamic virtual worlds. The environment and agents are constantly affected by unpredictable forces (e.g., human input), making it impossible to accurately extrap– olate the future world state to make optimal decisions. These comp

秘方药 发表于 2025-3-23 07:58:42

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查看完整版本: Titlebook: Geometric and Discrete Path Planning for Interactive Virtual Worlds; Marcelo Kallmann,Mubbasir Kapadia Book 2016 Springer Nature Switzerla