轻快带来危险 发表于 2025-3-26 23:54:13
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Gaze and Voice Controlled Video Games: Case Study I and II,t feasible. Apart from voice recognition gaze has lately been explored as an alternative input modality in games. This chapter presents two case studies. which use a novel combination of non-intrusive eye tracking technology and voice recognition in combination for video game control. The first caseWorking-Memory 发表于 2025-3-27 11:01:47
Gaze and Voice Controlled Drawing: Case Study III,. This case study presents a combination of gaze and voice commands as a means of hands-free interaction in a paint style program. A drawing application is implemented which is controllable by input from gaze and voice. Voice commands are used toDUST 发表于 2025-3-27 16:19:19
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Conference proceedings 2018h there is a wealth of literature on specific instances of karst groundwater contamination, this book offers an integrated conceptual framework for the public health impacts of karst groundwater, making it a valuable resource for a broad interdisciplinary readership..兽皮 发表于 2025-3-27 22:24:14
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Modeling Communicative Behavior Using Permissions and Obligationsbeing used. Agents use a policy engine for reasoning over conversation specifications and applicable policies in order to decide what communicative act to perform next. Our work is different from existing research in communication policies because it is not tightly coupled to any domain informationDorsal-Kyphosis 发表于 2025-3-28 09:52:51
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