暂停,间歇 发表于 2025-3-23 13:39:18

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landmark 发表于 2025-3-23 16:37:59

https://doi.org/10.1007/b137654. This case study presents a combination of gaze and voice commands as a means of hands-free interaction in a paint style program. A drawing application is implemented which is controllable by input from gaze and voice. Voice commands are used to

Mammal 发表于 2025-3-23 20:22:50

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Oration 发表于 2025-3-24 01:04:44

978-3-031-79551-0Springer Nature Switzerland AG 2012

florid 发表于 2025-3-24 02:23:50

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爱国者 发表于 2025-3-24 07:35:30

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漫步 发表于 2025-3-24 12:32:54

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刀锋 发表于 2025-3-24 18:40:45

David C. Barton,John D. Fieldhouseith gaze instead of using a mouse click or dwell time. This gives a novel and hands free method of game interaction. Given that gaze and voice are entirely hands free it can also have positive implications for disabled users. A few games, such as . Clancy’s .™ by Ubisoft, use voice recognition allow

誓言 发表于 2025-3-24 21:39:41

https://doi.org/10.1007/b137654orks by requiring the user to fixate their gaze at one point for a particular amount of time to confirm a selection. This is not a perfect solution to the problem due to both the delay involved and the possibility of drawing still being activated without intent. This case study describes an approach

很像弓] 发表于 2025-3-25 02:10:10

AUTOSAR Embedded Security in Vehicles,ill probably see it combined with additional information (e.g. other psychophysiological measures ) as input in computer games. There are many ways in which information about the player’s gaze could be used to enhance video games. Computer games such as .’. by Ubisoft
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查看完整版本: Titlebook: Gazing at Games; An Introduction to E Veronica Sundstedt Book 2012 Springer Nature Switzerland AG 2012