天真无邪 发表于 2025-3-21 16:18:41

书目名称Gamification Design for Educational Contexts影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0380580<br><br>        <br><br>书目名称Gamification Design for Educational Contexts影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0380580<br><br>        <br><br>书目名称Gamification Design for Educational Contexts网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0380580<br><br>        <br><br>书目名称Gamification Design for Educational Contexts网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0380580<br><br>        <br><br>书目名称Gamification Design for Educational Contexts被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0380580<br><br>        <br><br>书目名称Gamification Design for Educational Contexts被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0380580<br><br>        <br><br>书目名称Gamification Design for Educational Contexts年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0380580<br><br>        <br><br>书目名称Gamification Design for Educational Contexts年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0380580<br><br>        <br><br>书目名称Gamification Design for Educational Contexts读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0380580<br><br>        <br><br>书目名称Gamification Design for Educational Contexts读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0380580<br><br>        <br><br>

convulsion 发表于 2025-3-21 21:30:53

Electron spin resonance spectroscopy,ts adoption, based on literature focused on teaching. Following, we discuss some negative effects that can occur to students and why they might occur. Finally, we discuss possible ways to help us understand when to gamify and how to mitigate those effects, focusing on the educational environment actors’ needs and welfare.

出生 发表于 2025-3-22 04:14:34

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暴行 发表于 2025-3-22 07:34:26

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FANG 发表于 2025-3-22 10:22:23

The Dark Aspects of Gamification in Educationts adoption, based on literature focused on teaching. Following, we discuss some negative effects that can occur to students and why they might occur. Finally, we discuss possible ways to help us understand when to gamify and how to mitigate those effects, focusing on the educational environment actors’ needs and welfare.

faucet 发表于 2025-3-22 14:36:49

Evaluation of TGEEE by Education Professionalsresent the evaluation of the classification following the same methods used in the first study. Our results present that, overall, the taxonomy had a positive evaluation on its completeness, descriptions, and examples that were provided.

faucet 发表于 2025-3-22 17:15:15

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用不完 发表于 2025-3-22 23:46:27

https://doi.org/10.1007/978-1-4615-6443-0ttings, explain its difference from mainstream gamification, as well as its importance. We proceed by presenting some of the most recent existing models supporting it. Finally, we present take-home messages for practitioners, as well as guide them on how to best use this book.

Omnipotent 发表于 2025-3-23 04:51:20

Calibration in Analytical Chemistry, and guideline, as well as their specificities of use. In addition, we bring the concept of gamification as experience, which is a recent focus of research in the literature and a likely path for the future.

intelligible 发表于 2025-3-23 09:37:53

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查看完整版本: Titlebook: Gamification Design for Educational Contexts; Theoretical and Prac Armando Toda,Alexandra I. Cristea,Seiji Isotani Book 2023 The Editor(s)