Ischemic-Stroke
发表于 2025-3-23 12:24:46
https://doi.org/10.1007/978-3-322-96683-4ers. Good game design has a lot to teach us about good leaming and contemporary leaming theory has something to teach us about how to design even better and deeper games. I view leaming in games as a form of “experiential leaming” and discuss the conditions—often met in good games—under which leaming from experience is most effective for leaming.
新奇
发表于 2025-3-23 16:13:56
,Video Games, Learning, and “Content”,ers. Good game design has a lot to teach us about good leaming and contemporary leaming theory has something to teach us about how to design even better and deeper games. I view leaming in games as a form of “experiential leaming” and discuss the conditions—often met in good games—under which leaming from experience is most effective for leaming.
凹槽
发表于 2025-3-23 19:17:14
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确认
发表于 2025-3-24 00:25:26
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凹室
发表于 2025-3-24 03:59:00
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dithiolethione
发表于 2025-3-24 09:12:39
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敌意
发表于 2025-3-24 13:59:23
Metalinguistic Terms in Evaluation as human communication itself. The practice of “studying the masters” is also an old and respected one, and using this perspective we can take advantage of the opportunities afforded us in studying outstanding examples of commercial digital games as “educational” objects, even if they weren’t produ
帐单
发表于 2025-3-24 15:45:31
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土坯
发表于 2025-3-24 19:47:30
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flammable
发表于 2025-3-25 00:30:58
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