Orthosis 发表于 2025-3-21 18:06:39
书目名称Games for Health影响因子(影响力)<br> http://figure.impactfactor.cn/if/?ISSN=BK0380559<br><br> <br><br>书目名称Games for Health影响因子(影响力)学科排名<br> http://figure.impactfactor.cn/ifr/?ISSN=BK0380559<br><br> <br><br>书目名称Games for Health网络公开度<br> http://figure.impactfactor.cn/at/?ISSN=BK0380559<br><br> <br><br>书目名称Games for Health网络公开度学科排名<br> http://figure.impactfactor.cn/atr/?ISSN=BK0380559<br><br> <br><br>书目名称Games for Health被引频次<br> http://figure.impactfactor.cn/tc/?ISSN=BK0380559<br><br> <br><br>书目名称Games for Health被引频次学科排名<br> http://figure.impactfactor.cn/tcr/?ISSN=BK0380559<br><br> <br><br>书目名称Games for Health年度引用<br> http://figure.impactfactor.cn/ii/?ISSN=BK0380559<br><br> <br><br>书目名称Games for Health年度引用学科排名<br> http://figure.impactfactor.cn/iir/?ISSN=BK0380559<br><br> <br><br>书目名称Games for Health读者反馈<br> http://figure.impactfactor.cn/5y/?ISSN=BK0380559<br><br> <br><br>书目名称Games for Health读者反馈学科排名<br> http://figure.impactfactor.cn/5yr/?ISSN=BK0380559<br><br> <br><br>清楚 发表于 2025-3-21 21:13:33
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Bias Blaster – Aiding Cognitive Bias Modification- Interpretation through a bubble shooter induced ged therapeutic intervention, i.e., Cognitive Bias Modification Interpretation (CBM-I). The game is tailor-made for patients of the Dutch national mental health organization (GGZ) recovering from a First-Episode Psychosis (FEP). Cognitive Bias Modification- Interpretation treats the self-stigma and ijagged 发表于 2025-3-22 09:07:13
Attributing Design Decisions in the Evaluation of Game- Based Health Interventionse design and development process of games usually also involves an evaluation phase, aimed at identifying improvements for subsequent iterations. Since game design theory and theories from associated fields provide no unified framework for designing successful interventions, interpreting evaluationdeadlock 发表于 2025-3-22 15:14:43
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IGER: A Game Engine Specifically Tailored to Rehabilitationver, are often created for a specific impairment and cannot be generalized to other domains. More generally speaking, the lack of shared design and development guidelines for rehabilitation games can be highlighted. The Intelligent Game Engine for Rehabilitation (IGER) described here has been develoGerminate 发表于 2025-3-23 00:03:08
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The Core Mechanic in ,: A Design Journeyto improve Shelton’s theory of activity-goal alignment, which focuses on the relationship between a player’s activity and the designer’s intended learning goal in any learning game. Using the research method of autoethnography, the data is an account of the evolution of the core mechanic in ., a lea是比赛 发表于 2025-3-23 05:42:41
Using Vitruvius as a Framework for Applied Game Designcult task, especially without a guiding vision or design framework. Here, we propose a philosophical framework inspired by the ancient Roman architect Vitruvius, which can be used as an approach to designing and developing applied games for healthcare and other contexts. Vitruvius believed any well