eucalyptus 发表于 2025-3-27 00:01:56
A Playful Learning Exercise: Kashmir Crisis of a multi-platform, digital instance of this game. The evaluation results of using the game show significantly increased engagement and slightly better learning effectiveness, compared to a control group using standard learning techniques.Maximize 发表于 2025-3-27 04:15:26
http://reply.papertrans.cn/39/3806/380556/380556_32.png收到 发表于 2025-3-27 09:18:29
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Conference proceedings 2021n.Chapters “Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame" and “An Authoring Tool to Engage Younger Audiences in the Development of Nature Preservation Games: The G4N Toolkit to Game Design ” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com..谦卑 发表于 2025-3-27 14:40:08
Validity of a Content Agnostic Game Based Stealth Assessmentarning performance using a dynamic bayesian network. The predicted learning was then correlated with the post-test scores to establish the validity of assessment. The assessment was moderately positively correlated with the post-test scores demonstrating support for its validity.重力 发表于 2025-3-27 20:21:37
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An Outline of the Dialectic of Capitalading graphs as well as the interpretation of graphs. Consequently, based on our literature review and empirical results, we developed a game to support graph reading. The design of the game is presented.沉积物 发表于 2025-3-28 04:59:17
http://reply.papertrans.cn/39/3806/380556/380556_38.pngFeckless 发表于 2025-3-28 09:35:12
http://reply.papertrans.cn/39/3806/380556/380556_39.pngineffectual 发表于 2025-3-28 13:29:35
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