eucalyptus
发表于 2025-3-27 00:01:56
A Playful Learning Exercise: Kashmir Crisis of a multi-platform, digital instance of this game. The evaluation results of using the game show significantly increased engagement and slightly better learning effectiveness, compared to a control group using standard learning techniques.
Maximize
发表于 2025-3-27 04:15:26
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收到
发表于 2025-3-27 09:18:29
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隐藏
发表于 2025-3-27 11:09:55
Conference proceedings 2021n.Chapters “Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame" and “An Authoring Tool to Engage Younger Audiences in the Development of Nature Preservation Games: The G4N Toolkit to Game Design ” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com..
谦卑
发表于 2025-3-27 14:40:08
Validity of a Content Agnostic Game Based Stealth Assessmentarning performance using a dynamic bayesian network. The predicted learning was then correlated with the post-test scores to establish the validity of assessment. The assessment was moderately positively correlated with the post-test scores demonstrating support for its validity.
重力
发表于 2025-3-27 20:21:37
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山羊
发表于 2025-3-28 00:51:07
An Outline of the Dialectic of Capitalading graphs as well as the interpretation of graphs. Consequently, based on our literature review and empirical results, we developed a game to support graph reading. The design of the game is presented.
沉积物
发表于 2025-3-28 04:59:17
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Feckless
发表于 2025-3-28 09:35:12
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ineffectual
发表于 2025-3-28 13:29:35
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