FID 发表于 2025-3-23 13:11:43
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Validity of a Content Agnostic Game Based Stealth Assessment in which participants’ game play interactions were continuously recorded. Their actions were captured and used to make real-time inferences of the learning performance using a dynamic bayesian network. The predicted learning was then correlated with the post-test scores to establish the validity of创新 发表于 2025-3-23 19:48:34
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http://reply.papertrans.cn/39/3806/380556/380556_14.pngVentilator 发表于 2025-3-24 04:22:35
Exploring Higher Education Teachers’ Attitudes Towards Gamificationwork for a better understanding of how university teachers gaming habits and preferences might be leveraged in efforts to introduce gamification in Higher Education (HE). Building on previous research, showing no differences in teachers’ attitudes towards gamification by age, gender or type of instARENA 发表于 2025-3-24 09:44:33
0302-9743 ger Audiences in the Development of Nature Preservation Games: The G4N Toolkit to Game Design ” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com..978-3-030-92181-1978-3-030-92182-8Series ISSN 0302-9743 Series E-ISSN 1611-3349大喘气 发表于 2025-3-24 14:46:17
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https://doi.org/10.1007/978-3-319-18051-9reby better knowledge consolidation. Finally, we present several generalized code components which arose during development. These components - such as an audiovisual cutscene and an endless runner template - provide the opportunity to develop similar serious games without requiring coding skills.PRE 发表于 2025-3-25 00:49:32
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